Item reference

Know whether an item wins the run

The official item system has four categories. The useful question is not “is this rare?” but “does this repair, protect, recover or only complete an optional objective?”

Official source

Repair tools

Required to restore the van and finish a run.

TireFusesBatteryScissor jackToolboxFuelMotor oilCoolant
Carry these only when the current van task calls for them.
Official source

Gadgets

Useful situational equipment that is not required for every escape.

UmbrellaCrowbarDefibrillatorPortable conductorPocket radar
Umbrella cover protects against rain, acid rain and hail; the crowbar opens boarded doors.
Official source

Consumables

Temporary healing, food or movement effects.

Health pillsBandagesMedical boxGranola barEnergy drink
Use low-value consumables instead of filling scarce inventory space for the whole run.
Official source

Collectables

Optional task and lore items, not direct repair tools.

NewspapersSecret documentsVHS tapesAPEX coins
Skip these when the primary escape path is under time pressure.

Inventory priority

  1. Complete the repair set already identified on the van.
  2. Carry one weather counter when the current condition justifies it.
  3. Keep recovery for damage states that would stop the return trip.
  4. Take a crowbar when it unlocks the next nearby building, not as a permanent default.
  5. Collect optional APEX coins, newspapers, documents and tapes only while the escape path remains intact.

Item spawns are distributed across more than 200 possible positions in the launch biome. The site deliberately avoids publishing fake “guaranteed spawn” pages from a handful of observed runs.